The advantage of using a (slightly /s) more familiar language is immediate: recording the v/o takes even less than with the AI VA, and I need no script beforehand. Moreover, all the potentially needed video material is already available in my main channel, making the video production quick and smooth.
There is only one question mark: does an audience for such a content exist?
Last time I flew with the Italian DCS community, the balance between realism and arcade drastically fell towards the latter. Although there is nothing wrong with it and, more importantly, a bit of solid basics serve arcade players even more than simulative, the concern is that the interest will be close to zero. Well, we’ll see, I guess!
Here is the introduction to the channel:
