DCS F-14 & RIO Gaming

Intercept Geometry – Part XIII: In-Depth Timeline (continuation: FOX 3/1/2)

The final part of the “core” of this study proposes the continuation of the Timeline discussed in Part XII using the concepts described in the older part of the public documentation. FOX 3/1/2 means a FOX-3 launch, succeeded by a FOX-1, and closed by a stern conversion enabling VID and a FOX-2 shot.

DCS F-14 & RIO Gaming

Intercept Geometry – Part XII: In-Depth Timeline (from “Picture” to “Crank”)

Compared to the Simplified Timeline, this overview poses a much greater emphasis on understanding and manipulating the geometry, maximise PK and improving the Situational Awareness.
Due to the length of the discussion, this Part of the study covers from the initial phases of the Timeline, down to the post-employment. There are various possible next steps after this: for example, launch-and-leave, or press for a FOX-1 employment. Part XIII will discuss one of the options.

DCS F-14 & RIO Gaming

A look at Tactical Pascale’s Simple Intercept Video

This article is part of the postmortem of the Intercept Geometry study in “Virtual Backseaters Volume I”.
I originally used another video, instead of Tactical Pascale’s. However, his video is clear, straightforward, and easy to understand. It greatly shows the application of a simple intercept to DCS, and it helps to discussion about the purpose of studying the (declassified) details of the Intercept Geometry.