Books DCS F-14 & RIO Gaming

Virtual Backseaters Volume I: F-14 RIO – Fourth Public Draft

A few months have passed, and a new public draft of VBS volume I is out, adding 184 pages to the previous release.

DCS F-14 & RIO Gaming

Simplified: Navigation Command and Control Grid (NAV GRID)

The Navigation Command and Control Grid or NAV GRID was designed to enable easy navigation and CAP control from a common fixed reference point. As an extended function of GND STAB, it enables TID readout of bearing and range from that set reference point, referred to as YY. Additionally, it also displays a grid extending from YY along a set threat axis. The purpose of the grid itself is to allow for quick position reference while a precise readout is available for a hooked target, as well as voice codes. Practically this is useful for Bullseye calls when receiving picture updates from controllers.

DCS F-14 & RIO Gaming

Intercept Geometry – Part XII: In-Depth Timeline (from “Picture” to “Crank”)

Compared to the Simplified Timeline, this overview poses a much greater emphasis on understanding and manipulating the geometry, maximise PK and improving the Situational Awareness.
Due to the length of the discussion, this Part of the study covers from the initial phases of the Timeline, down to the post-employment. There are various possible next steps after this: for example, launch-and-leave, or press for a FOX-1 employment. Part XIII will discuss one of the options.

DCS F-14 & RIO Gaming

A look at Tactical Pascale’s Simple Intercept Video

This article is part of the postmortem of the Intercept Geometry study in “Virtual Backseaters Volume I”.
I originally used another video, instead of Tactical Pascale’s. However, his video is clear, straightforward, and easy to understand. It greatly shows the application of a simple intercept to DCS, and it helps to discussion about the purpose of studying the (declassified) details of the Intercept Geometry.