DCS F-14 & RIO Gaming

Intercept Geometry – Part X: Fleet Conversions p2 & Advanced Intercepts [P-825/02]

This article concludes the overview of the P-825 in use 19 years ago, featuring the second and last part of the discussion about the Fleet Conversion Procedures and the Advanced Intercepts, with the first introduction to the intercept of a non-cooperative (id est jinking) bogey.

DCS F-14 & RIO Gaming

Something new: Video Snippets!

The original purpose of this website was a sort of permanent and personal repository for introductory guides and firmware about Arduino. The idea was sharing links, rather than answering similar questions over and over.
With the release of DCS F-14 by Heatblur, the music changed, and this place became a diary of the journey in a new-yet-old aircraft and the wonderful world of fixed-wing aircraft. However, I am still answering questions…

DCS F-14 & RIO Gaming

Intercept Geometry – Part IX: “Unknown Procedures” & Fleet Conversions p1 [P-825/02]

Another series of concepts from the second half of the P-825/02 are discussed, including the so-called “Unknown Procedures”, Fleet Conversions and the Advanced Intercepts.

Due to the length of the discussion, “Unknown Procedures” and the first part of the Fleet Conversions are covered in this article. The second part of the Fleet Conversions and the Advanced Intercepts are topics of the next chapter of this series (Part X).