DCS Gaming Resources

Understanding the Atmosphere: Altitude vs Missile Performance

The atmosphere, in reality as in DCS, is not a monolithic, immutable, entity. Factors such as the altitude and weather affect, sometimes dramatically, aircraft and missiles alike. In this discussion, I will focus on the altitude, and try to show why it matters so much and how a missile can benefit, or suffer, from altitude changes.

DCS Gaming Thematic Guides

Close Air Support III: The Keyhole

The Keyhole is a very handy template, useful to execute quick CAS missions, by efficiently defining IP / BP.
It resembles a cross with a letter associated with each cardinal direction (from Alpha to Delta, corresponding to North, East, South, and West), and typically the Overhead Target (Echo point) is the centre.

DCS Gaming Thematic Guides

Close Air Support II: A Chat with Real and Virtual Controllers

The introduction to Close Air Support continues with inputs from both real and virtual controllers.

DCS Gaming Thematic Guides

Close Air Support I: Basic Notions

CAS is a fascinating topic to study and an extremely potent tool if employed correctly. This series introduces the concept of Close Air Support, starting from the necessary basic notions.

Gaming My Setup Resources

Spider Card for A6 Kneeboard

A simple A6-sized variant of my spider card, ready to be printed and used.

DCS Gaming Resources

Kill Boxes Part IV: Execution

Kill Boxes are not required for all air interdiction missions, but they are designed to facilitate the interdiction of mobile targets and the engagement of targets in areas where their location is imprecise or unknown.
Kill Boxes also facilitate the execution of SCAR missions, engagement of time-sensitive targets and the suppression of enemy air defences (SEAD).