DCS F-14 & RIO Gaming

Seeing the AWG-9: Why TWS is a “BAD” Radar Mode

This is a quick animation I put together for what should have been my second “Zero to RIO” livestream. Since I had to postpone the event, I decided to share it anyway.
The idea behind this discussion is to help players, especially ab initio ones, to understand why lodging the radar in TWSA and forgetting about it is not the best move.

DCS F-14 & RIO Gaming

Bigger Than The B(U) – Pulse Gain and Extrapolated Tracks Fixes

Two major issues affecting the F-14 Tomcat since the early days are the Pulse Gain exploit and the Extrapolated Tracks not working as intended.
Along with the F-14B(U) scheduled for 22 July 2026, noticeable improvements will be released.

DCS F-14 & RIO Gaming

Live Event: From Zero to RIO – RIO 101 in the F-14B(U)

A quick recap of the 3+ hours live event about the fundamentals of the Radar Intercept Role in the F-14B(U).

DCS Gaming Ordnance

Anatomy of Explosions: Lethality, Blast, Fragments

The video about the F-4E executing Dive Toss attacks at low altitude raised questions about the safety of such a manoeuvre. To answer those, I decided to have a look at how explosions work in DCS.

DCS F-14 & RIO Gaming

F-14B(U) Preview: Managing Expectations

The F-14B(U) Tomcat sits at a point where popular DCS scenarios, geopolitics, and history diverged. Since the “core” of its air-to-air capabilities is still the 1960s AWG-9, how does the new F-14B(U) fare in the new virtual millennium?

DCS F-4 & Nav Gaming

Dive Toss in Five Minute-ish – F-4E-45MC

The first quick look at the Dive Toss technique applied to the F-4E-45MC.
An in-depth discussion will follow later on, covering topics such as good practices, considerations, and limitations of Dive Toss.