DCS F-14 & RIO Gaming

Seeing the AWG-9: Why TWS is a “BAD” Radar Mode

This is a quick animation I put together for what should have been my second “Zero to RIO” livestream. Since I had to postpone the event, I decided to share it anyway.
The idea behind this discussion is to help players, especially ab initio ones, to understand why lodging the radar in TWSA and forgetting about it is not the best move.

Gaming Hardware Pimax

Pimax Crystal Super DCS Benchmarks: RTX5080 & 5800x3D

Pimax kindly sent me a Crystal Super, and my first step has been to configure the headset and DCS to achieve a good compromise between quality and performance, something necessary given the age of my setup.
This discussion contains my findings and observations.

DCS F-14 & RIO Gaming

Bigger Than The B(U) – Pulse Gain and Extrapolated Tracks Fixes

Two major issues affecting the F-14 Tomcat since the early days are the Pulse Gain exploit and the Extrapolated Tracks not working as intended.
Along with the F-14B(U) scheduled for 22 July 2026, noticeable improvements will be released.

DCS F-14 & RIO Gaming

Live Event: From Zero to RIO – RIO 101 in the F-14B(U)

A quick recap of the 3+ hours live event about the fundamentals of the Radar Intercept Role in the F-14B(U).

Website & News

Event: DCS RIO 101 – 18/07/2026

A brief introduction to the event I will host on Saturday, 18 July 2026 at 1900 UTC (2000 BST / 2100 CEST).

DCS Gaming Ordnance

Anatomy of Explosions: Lethality, Blast, Fragments

The video about the F-4E executing Dive Toss attacks at low altitude raised questions about the safety of such a manoeuvre. To answer those, I decided to have a look at how explosions work in DCS.