DCS Gaming

Hide From the All-Seeing AI

The AI in DCS is universally considered bad, often critiqued, and labelled as “all-knowing”. But is it really omniscient?
This video shows tests conducted using a variety of scenarios, trying to find a way to make the AI more realistic, whilst addressing many misconceptions. The ultimate goal is to identify and draw attention to areas that, hopefully, Eagle Dynamics can improve.

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Understanding the Atmosphere: Altitude vs Missile Performance

The atmosphere, in reality as in DCS, is not a monolithic, immutable, entity. Factors such as the altitude and weather affect, sometimes dramatically, aircraft and missiles alike. In this discussion, I will focus on the altitude, and try to show why it matters so much and how a missile can benefit, or suffer, from altitude changes.

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“Stop Destroying Videogames” – European Parliament hearing

The Stop Destroying Videogames initiative finally landed at the European Parliament. This is the hearing held on 16/04/2026.

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The “New” AIM-54 Phoenix VII: AIM-120C-5 Comparison

The last chapter of the study about the “new” AIM-54 compares the Phoenix to its de facto successor: the AIM-120C-5 AMRAAM.
The scenario used is the same dynamic mission used for chapter VI, and includes tests from 35,000ft against targets at 15,000ft.

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The “New” AIM-54 Phoenix VI: Dynamic Scenarios

The penultimate video of this series, the “new” AIM-54 Phoenix is tested against manoeuvring targets with speeds changing from M.7 to M1.6, up to 9G pulled, and different altitudes. The results are surprising.

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The “New” AIM-54 Phoenix V: Different Geometry (Zero-Cut / 180 HCA)

One of the issues with the chapters discussed so far is how static they are. Although they provide a good picture of the “new” AIM-54 Phoenix, this study would be relatively incomplete without testing more complex situations.
Here is the first scenario: “zero-cut” or 180 HCA / DTG.