[Thoughts] DCS Cold War Biggest Issue
Moving from modern fighters to early/mid-Cold War jets, particularly from the Tomcat to the Phantom, highlights how a fundamental piece of the experience is missing: proper AIC/GCI Controllers. Rather than diving into the technical / gaming side as I often do, I have decided to keep it simple and compare extracts from a book I have just finished versus the DCS experience.
Bullseye in any module – A simple Spider Card
The bullseye is a ubiquitous method of referencing positions and contacts, easing navigation and other purposes. In DCS, it’s typically used to coordinate aeroplanes and provide situational awareness.
This article explains the creation of my simple Spider Card, its usage, and other definitely uncommon tests.
Intercept Geometry – Part XI: A brief look at the past (50s/60s)
The last step of the Intercept Geometry journey through the past: the 50s and 60s, when GCI dominated, and the first air intercept radars started appearing.
Bombing Tables Are Not Enough
This Is Sidekick… Reporting For Duty
F-4E Kneeboard Pack
As the release of the F-4E gets closer and closer (still about 330 days ‘till the end of 2024!), I started to put together the first kneeboard pack for the Phantom II.