The full list of articles discussing the Phantom is available here.
This page recaps the articles dedicated to the F-4E Phantom II.
► Phantom Phamiliarisation Series – Pre DCS
This series, created circa one year before the release of DCS F-4E Phantom II, used FSX to introduce cockpits, peculiarities (gun/slats), radar controls, modes and primary usage. Despite minor differences, it still applies to DCS.
Note that the last Chapter used an F-14 Tomcat to mimic intercepts. The articles listed below, created using the DCS Phantom II, supersede such a chapter.
Note that the last Chapter used an F-14 Tomcat to mimic intercepts. The articles listed below, created using the DCS Phantom II, supersede such a chapter.
► Air-to-Air: Tactics
- First Steps: broad introduction to the F-4E in the air-to-air role.
- Aim Dot intercepts: a function part of the F-4E that can come handy the properly position the Phantom during an engagement.
- VISIDENT: A mode useful to improve closure rate management in specific situation, handy along Aim Dot intercepts for ab initio stern conversions.
► AN/APQ-120
- Elevation, Range, Azimuth: the characteristics of the APQ-120 using the most familiar parameters to players.
- Radar Cross-Section (RCS) and Detection range: Heatblur has implemented variables affecting the detection range, such as aspect and external ordnance.
- Jamming Effects: An overview of how DCS noise jammers appear on the APQ-120.
- Chaff Effects: Chaff are very simplified in DCS compared to real life, but they still affect the APQ-120.
► Avionics applications & Weapons
- Boresight Mode, AIM-7 and Speedgates [ESSENTIAL]: Boresight is a flexible tool to expedite radar lock acquisition or target engagement in adverse conditions.
- Manual Tracking and AIM-7: Manual tracking is a niche but useful tool, enabling medium-range engagement of jamming targets.
- F-4E: Stop struggling in Air-to-Air: A discussion about the F-4E Phantom in the Air-to-Air arena, why many players seem to struggle with it, and how they can improve.