DCS F-4 & Nav Gaming

F-4E Boresight Mode, AIM-7 and Speedgates

In normal employment scenarios, an STT radar lockon provides the AIM-7 Sparrow with the necessary information about the target to track and hopefully hit it. However, there are situations where obtaining the lock is not immediate or feasible. The F-4E has several tools for such complex cases, from the Stab switch to CAA or manual employment. This article discusses Boresight mode.

DCS F-4 & Nav Gaming

F-4E Air-to-Air III: VISIDENT

Part II of the F-4E Air-to-Air series discussed how the Aim Dot is a tool capable of easing the positioning of the fighter when intercepting a target. This article introduces another instrument available to the crew, useful in specific situations: VISIDENT.

DCS F-4 & Nav Gaming

F-4E APQ-120 – Chaff effects

The Chaff is one of the oldest forms of conventional countermeasures created. Its representation in DCS is hugely simplified, but Heatblur has implemented some effects on the APQ-120 radar.

DCS F-4 & Nav Gaming

F-4E Air-to-Air II: Aim-Dot Intercepts

The F-4E provides a quick and immediate means of appropriately positioning the Phantom II in the form of the Aim Dot.
Once acquired, this tool can benefit all players who are less interested in angles and numbers but want to get the job done.

DCS F-4 & Nav Gaming

F-4E APQ-120 – Jamming effects

Noise jammers in DCS operate by negating information to the observing aircraft. In particular, they deny the range determination, making the computation of a proper firing solution either impossible or very difficult. However, in certain conditions, the APQ-120 can still track the “angles” of a target.

DCS F-4 & Nav Gaming

F-4E APQ-120 – Radar Cross-Section (RCS) and Detection range

Heatblur’s fantastic APQ-120 simulates the effects that Aspect Angle and external ordnance have on an aeroplane’s detectability. This discussion shows, via tests and examples, the impact those variables have on radar operations and situational awareness.