A few months ago, I prepared a Spider Card to ease the usage of bullseye in modules that do not natively support such functionality, such as the Phantom II.
The same card is now part of “Bruno”‘s excellent tool: the Visual Bullseye and BRAA Trainer.
Bruno’s tool allows the user to place a fighter and a bandit around a bullseye, modify geometry parameters, and observe how information changes.
Moreover, the Bullseye & BRAA Trainer features a neat “training mode”, useful for practising calls and learning to visualise a picture into the airspace.
I definitely recommend bookmarking it!
Bullseye and BRAA
Bullseye and BRAA (acronym of Bearing, Range, Altitude, Aspect) are the two basic methods to pass information from a controller to fighters. The main difference is the reference point. The former uses a common and known position. These peculiarities allow listeners aware of the Bullseye position to understand a “picture”.
The BRAA format instead uses the fighter itself as the reference. Ergo, only the fighter can immediately understand the information passed.
Both formats have pros and cons and are often used in different moments throughout an engagement. The video below should help you to understand better how Controllers operate and support the fighters’ tasks.
