DCS Gaming Ordnance

The “New” AIM-54 Phoenix II: In-depth Analysis

After the brief overview of the previous chapter, it is time to check how the missile performs in detail, starting from the simplest scenario: 0TA/ATA, at different ranges, and altitudes. Unfortunately, as we will soon find out, the Phoenix is all except “simple”.

DCS F-14 & RIO Gaming Ordnance

The “New” AIM-54 Phoenix I: First Look [2.9.25.21123 11/03/2026]

This is a brief look at the updated AIM-54 Phoenix, released in March 2026. Later on, if there is enough interest, I will prepare the usual load of charts and data in more detail.

DCS F-4 & Nav Gaming

Lessons (Re)learned & Hints for Multicrew: Radar, ECM, Coordination – Casual Training

An impromptu series of considerations after a casual training session. Probably nothing new to F-4 and F-14 players, but perhaps some points will trigger an interesting discussion with your crew.

DCS Gaming Thematic Guides

Close Air Support III: The Keyhole

The Keyhole is a very handy template, useful to execute quick CAS missions, by efficiently defining IP / BP.
It resembles a cross with a letter associated with each cardinal direction (from Alpha to Delta, corresponding to North, East, South, and West), and typically the Overhead Target (Echo point) is the centre.

DCS Gaming Thematic Guides

Close Air Support II: A Chat with Real and Virtual Controllers

The introduction to Close Air Support continues with inputs from both real and virtual controllers.

DCS Gaming

Quest for Precision II: Guided Munitions – Air-to-Ground

Dive Toss and similar techniques introduced in the previous chapter try to improve the delivery of ordnance. Another, often combined, solution involves creating or adapting munitions so that they can automatically steer onto a predesignated or marked position.