DCS F-4 & Nav Gaming

F-4E Air-to-Air VI: Assess CATA & Bandit Heading [Essential]

This article covers a helpful procedure to determine the Collision Antenna Train Angle (CATA) and the Bandit’s Heading without necessarily requiring a radar lockon. These parameters increment the crew’s SA, enabling intercept techniques and effective target engagement.

DCS F-4 & Nav Gaming

F-4E Air-to-Air V: SYNC-Z-TURN [Essential]

After a great deal of theory and scholastic discussions, we finally start to apply those topics into more practical and immediate procedures. The SYNC-Z-TURN is the first intercept technique discussed that does not require a radar lockon.

DCS F-4 & Nav Gaming

F-4E: Stop struggling in Air-to-Air

After nine articles discussing some features of the APQ-120, air-to-air and AIM-7 employment, I went back to comments and feedback and noticed how several players struggle with the F-4E in the air-to-air arena. This article discusses some “macro issues” players may encounter whilst playing in the Phantom II.

DCS F-4 & Nav Gaming

F-4E Manual Tracking and AIM-7 Sparrow

The F-4E allows the WSO to take over tracking responsibilities. This application was very marginal in real life, but in DCS, it enables, for example, medium-range engagements versus jamming targets with powerful ECM devices up to circa 30nm.

DCS F-4 & Nav Gaming

F-4E Boresight Mode, AIM-7 and Speedgates

In normal employment scenarios, an STT radar lockon provides the AIM-7 Sparrow with the necessary information about the target to track and hopefully hit it. However, there are situations where obtaining the lock is not immediate or feasible. The F-4E has several tools for such complex cases, from the Stab switch to CAA or manual employment. This article discusses Boresight mode.

DCS F-4 & Nav Gaming

F-4E Air-to-Air III: VISIDENT

Part II of the F-4E Air-to-Air series discussed how the Aim Dot is a tool capable of easing the positioning of the fighter when intercepting a target. This article introduces another instrument available to the crew, useful in specific situations: VISIDENT.