Low-Level I: Introduction, Dead Reckoning & Pilotage
After the release of the Low-Level Tools, we embark on the journey into “how to do low-level things”, starting with a broad historical introduction and mentions of dead reckoning and pilotage.
After the release of the Low-Level Tools, we embark on the journey into “how to do low-level things”, starting with a broad historical introduction and mentions of dead reckoning and pilotage.
As my studies shifted from the familiar air-to-air arena to air-to-ground, I noticed the lack of appropriate tools for planning low-level navigation and attack. So I made one.
The last test (probably) before releasing my Low-Level Navigation tool. This time, the focus is on the first draft of the pop-up attack calculator. Thanks to the information set in the planner, it is immediate to use and provides reference data especially useful to ab initio players or those new to this technique.
Another test of the low-level planning tools. This time, featuring an actual human being as the pilot: Comstedt!
An impromptu recording of a quick test of the planning tools I am working on. This part covers the planning tool, the following the actual flying.