Gaming Navigation

Low-Level I: Introduction, Dead Reckoning & Pilotage

After the release of the Low-Level Tools, we embark on the journey into “how to do low-level things”, starting with a broad historical introduction and mentions of dead reckoning and pilotage.

Gaming Navigation

Low-Level Nav & Attack Tools: Released!

As my studies shifted from the familiar air-to-air arena to air-to-ground, I noticed the lack of appropriate tools for planning low-level navigation and attack. So I made one.

Gaming Navigation

Low-level Map & Tool Test III: Pop-up Attack Calculator

The last test (probably) before releasing my Low-Level Navigation tool. This time, the focus is on the first draft of the pop-up attack calculator. Thanks to the information set in the planner, it is immediate to use and provides reference data especially useful to ab initio players or those new to this technique.

DCS Gaming Navigation

Low-level Map & Tool Test II: New features, New mission

Another test of the low-level planning tools. This time, featuring an actual human being as the pilot: Comstedt!

Gaming Navigation

Low-level Map & Tool Test: Planning

An impromptu recording of a quick test of the planning tools I am working on. This part covers the planning tool, the following the actual flying.