Low-Level I: Introduction, Dead Reckoning & Pilotage
After the release of the Low-Level Tools, we embark on the journey into “how to do low-level things”, starting with a broad historical introduction and mentions of dead reckoning and pilotage.
After the release of the Low-Level Tools, we embark on the journey into “how to do low-level things”, starting with a broad historical introduction and mentions of dead reckoning and pilotage.
As my studies shifted from the familiar air-to-air arena to air-to-ground, I noticed the lack of appropriate tools for planning low-level navigation and attack. So I made one.
Another test of the low-level planning tools. This time, featuring an actual human being as the pilot: Comstedt!
An impromptu recording of a quick test of the planning tools I am working on. This part covers the planning tool, the following the actual flying.
In the last few years, I primarily focused on Air-to-Air. Air-to-Ground played a minor role; it was mostly relegated to my book/manual. However, almost no attention has been given to one of the most neglected aspects of a mission – at least in the game – the “how to get there“. AKA, Navigation. In particular, low-level dead-reckoning and pilotage.