Lessons (Re)learned & Hints for Multicrew: Radar, ECM, Coordination – Casual Training
An impromptu series of considerations after a casual training session. Probably nothing new to F-4 and F-14 players, but perhaps some points will trigger an interesting discussion with your crew.
Close Air Support III: The Keyhole
The Keyhole is a very handy template, useful to execute quick CAS missions, by efficiently defining IP / BP.
It resembles a cross with a letter associated with each cardinal direction (from Alpha to Delta, corresponding to North, East, South, and West), and typically the Overhead Target (Echo point) is the centre.
Close Air Support II: A Chat with Real and Virtual Controllers
The introduction to Close Air Support continues with inputs from both real and virtual controllers.
Quest for Precision II: Guided Munitions – Air-to-Ground
Dive Toss and similar techniques introduced in the previous chapter try to improve the delivery of ordnance. Another, often combined, solution involves creating or adapting munitions so that they can automatically steer onto a predesignated or marked position.
Quest for Precision I: Introduction & Dive Toss – Air-to-Ground
This article is a preamble to the discussion about air-to-ground operations with the F-4 and tries to clarify why modes such as Dive Toss, and TV and laser guided weapons had such a considerable impact. And, curiously, why some of them received so much opposition.
Close Air Support I: Basic Notions
CAS is a fascinating topic to study and an extremely potent tool if employed correctly. This series introduces the concept of Close Air Support, starting from the necessary basic notions.
