A couple of years ago, a small group of devs and artists started a project I’ve been following for about a year now. This is our messiah: Gunner, HEAT, PC!
Today their usual bi-monthly developer stream was released on Youtube and it brought a bunch of interesting info, from the PvE multiplayer support, to the launch of their Steam page.
If you are interested in tanks and, generally speaking, modern ground vehicle warfare, this title deserve attention.
If you are not a Patreon, you won’t be able to access their more recent “vertical slice“, but there are enough videos around, on top of their monthly streams, to haven an idea of the quality of the work they are doing.
Now that they have a page on Steam, following the project is even simpler!
Err.. Combined Arms?
We can only wish that, at some point in this decade, ED will put much more attention into the “Ground” aspect of DCS, introducing a few drivable and properly implemented ground vehicles.
Combined Arms is a lot of fun when played with dedicated Air-to-Ground assets, but it is nowhere near as polished or complete as we all would like. Even ArmA provides a better ground vehicles experience than Combined Arms in multiplayer.
* yes, WoT and War Thunder are low-effort, casual-friendly and relative low-skill games that heavily play on their accessibility but, at a certain point, either require a lot of spare time to grind or play competitively, or opening the wallet.
They can be fun for a few hundred hours, don’t get me wrong, but eventually the fun ends, especially if you are searching for something more than the same mechanics on a different skin.
Better not touch the pricing model, by the way. A reskin with two parameters changed is as expensive as a DCS module that take years to develop!
Also, if a casual potato anti-meta player such as myself can achieve more than mediocre results, there’s something wrong with these games (WoT | WT)!