Gaming

The Last Piece of the Puzzle – An Introduction to the Next Study

In the last few years, I primarily focused on Air-to-Air. Air-to-Ground played a minor role; it was mostly relegated to my book/manual. However, almost no attention has been given to one of the most neglected aspects of a mission – at least in the game – the “how to get there“. AKA, Navigation. In particular, low-level dead-reckoning and pilotage.