Air Defence Units in DCS Part IV: Observations & Inconsistencies
The last part of this study moves away from the “showcase” format and proposes a number of observations whilst highlighting bugs and inconsistencies.
The last part of this study moves away from the “showcase” format and proposes a number of observations whilst highlighting bugs and inconsistencies.
And here we are, the third and last showcase of most DCS ground units seen from an air defence perspective. This time, it’s the turn of infantry and tanks.
Another showcase of DCS units, this time covering MANPADS and Short-Range Air Defence Systems (SPAAA and Short-Range SAM).
Follow-up to my previous discussion about the lack of AAA units in most DCS scenarios and servers, here is a showcase of almost every AAA unit available in the game, World War II Asset Pack included.
Whilst cruising in the hoggit subreddit, I noticed a post about operating an A-10C in highly contested scenarios. What caught my attention is that almost everyone who commented mentioned Surface-to-Air Missiles as the primary threat. No one mentioned AAA, acronym for Anti-Aircraft Artillery. How come?
Along with the few features brought by the just-released MiG-29 9.12A, there is a series of improvements to the R-27 family. This discussion is the first look at the new missiles’ capabilities.