DCS Gaming Ordnance

The “New” AIM-54 Phoenix II: In-depth Analysis

After the brief overview of the previous chapter, it is time to check how the missile performs in detail, starting from the simplest scenario: 0TA/ATA, at different ranges, and altitudes. Unfortunately, as we will soon find out, the Phoenix is all except “simple”.

DCS F-14 & RIO Gaming Ordnance

The “New” AIM-54 Phoenix I: First Look [2.9.25.21123 11/03/2026]

This is a brief look at the updated AIM-54 Phoenix, released in March 2026. Later on, if there is enough interest, I will prepare the usual load of charts and data in more detail.

Gaming Ordnance

Air Defence Units in DCS Part IV: Observations & Inconsistencies

The last part of this study moves away from the “showcase” format and proposes a number of observations whilst highlighting bugs and inconsistencies.

DCS Gaming Ordnance

Air Defence Units in DCS Part III: Infantry and Tanks

And here we are, the third and last showcase of most DCS ground units seen from an air defence perspective. This time, it’s the turn of infantry and tanks.

DCS Gaming Ordnance

Air Defence Units in DCS Part II: MANPADS & SHORAD

Another showcase of DCS units, this time covering MANPADS and Short-Range Air Defence Systems (SPAAA and Short-Range SAM).

DCS Gaming Ordnance

Air Defence Units in DCS Part I: Anti-Aircraft Guns

Follow-up to my previous discussion about the lack of AAA units in most DCS scenarios and servers, here is a showcase of almost every AAA unit available in the game, World War II Asset Pack included.