DCS F-4 Nav Gaming Website & News

DCS: F-4E Phantom II Announced – Here come the spookies!

25th of January. 2100z. Another day is drawing to a close. Another page added to the book. About to close Firefox and call it a day.
Then, a ping on Discord, and all of a sudden, the evening got waaay spookier.

All hail the new “best-DCS-module-ever™ “: DCS F-4E Phantom II, by Heatblur Simulations.

DCS F-4 Nav Gaming

2022: The year of the Phantom?

As the vast majority of the playerbase celebrates the 2022 as the year of the Apache, we, the few, look forward to that tiny bit of spoiler left by Eagle Dynamics in their traditional end-of-year video, eagerly awaiting to jump in the rear seat of one of the most iconic aircraft ever built.

DCS F-14 & RIO Gaming

Intercept Geometry – Part XII: In-Depth Timeline (from “Picture” to “Crank”)

Compared to the Simplified Timeline, this overview poses a much greater emphasis on understanding and manipulating the geometry, maximise PK and improving the Situational Awareness.
Due to the length of the discussion, this Part of the study covers from the initial phases of the Timeline, down to the post-employment. There are various possible next steps after this: for example, launch-and-leave, or press for a FOX-1 employment. Part XIII will discuss one of the options.

DCS F-14 & RIO Gaming

A look at Tactical Pascale’s Simple Intercept Video

This article is part of the postmortem of the Intercept Geometry study in “Virtual Backseaters Volume I”.
I originally used another video, instead of Tactical Pascale’s. However, his video is clear, straightforward, and easy to understand. It greatly shows the application of a simple intercept to DCS, and it helps to discussion about the purpose of studying the (declassified) details of the Intercept Geometry.