DCS Gaming

Quest for Precision I: Introduction & Dive Toss – Air-to-Ground

This article is a preamble to the discussion about air-to-ground operations with the F-4 and tries to clarify why modes such as Dive Toss, and TV and laser guided weapons had such a considerable impact. And, curiously, why some of them received so much opposition.

DCS Gaming Thematic Guides

Close Air Support I: Basic Notions

CAS is a fascinating topic to study and an extremely potent tool if employed correctly. This series introduces the concept of Close Air Support, starting from the necessary basic notions.

Gaming Ordnance

Air Defence Units in DCS Part IV: Observations & Inconsistencies

The last part of this study moves away from the “showcase” format and proposes a number of observations whilst highlighting bugs and inconsistencies.

DCS Gaming Ordnance

Air Defence Units in DCS Part III: Infantry and Tanks

And here we are, the third and last showcase of most DCS ground units seen from an air defence perspective. This time, it’s the turn of infantry and tanks.

DCS Gaming Ordnance

Air Defence Units in DCS Part II: MANPADS & SHORAD

Another showcase of DCS units, this time covering MANPADS and Short-Range Air Defence Systems (SPAAA and Short-Range SAM).

DCS Gaming Ordnance

Air Defence Units in DCS Part I: Anti-Aircraft Guns

Follow-up to my previous discussion about the lack of AAA units in most DCS scenarios and servers, here is a showcase of almost every AAA unit available in the game, World War II Asset Pack included.