DCS Gaming Resources

Kill Boxes Part I: Introduction

Kill Boxes are fundamental means of coordinating fire into a defined area, maximising effects, safety, and efficiency while minimising the need for additional communication and tight control. This article introduces the Kill Boxes and related concepts, such as ACM and FSCM.

DCS F-4 & Nav Gaming Navigation

F-4E Navigation: Impromptu In-Game No-Tools Planning – VR Friendly!

The idea behind this video came from a post I read on ED’s forum about having an in-game F-4E kneeboard page that does pretty much everything (from course and distance to time and fuel). An idea I found very much not feasible.

However, with a bit of the usual ingenuity and the very same rule of thumbs we apply in-cockpit, we can definitely plan something basic in just a few minutes. A more complex solution definitely requires something ad hoc; something that should come from ED itself, and should be fully integrated in DCS.