DCS Gaming Resources

Kill Boxes Part IV: Execution

Kill Boxes are not required for all air interdiction missions, but they are designed to facilitate the interdiction of mobile targets and the engagement of targets in areas where their location is imprecise or unknown.
Kill Boxes also facilitate the execution of SCAR missions, engagement of time-sensitive targets and the suppression of enemy air defences (SEAD).

DCS Gaming MiG-29 Q&A

MiG-29’s SPO-15 RWR: Q&A with Eagle Dynamics

One of the most interesting improvements of the upcoming MiG-29 9.12A being developed by Eagle Dynamics is the SPO-15LM “Beryoza” Radar Warning Receiver. RWRs are not only a means to understand when a missile is coming our way, but rather a fundamental ingredient of a healthy and solid situational awareness, even when “naked”.

DCS Gaming Resources

Kill Boxes Part I: Introduction

Kill Boxes are fundamental means of coordinating fire into a defined area, maximising effects, safety, and efficiency while minimising the need for additional communication and tight control. This article introduces the Kill Boxes and related concepts, such as ACM and FSCM.