DCS Gaming Ordnance

Missiles Kinematics – Part II: Cold War Era

The last part of the Missile Kinematics study focused on the Cold War era. Here are the charts displayed in the video.

DCS F-14 & RIO Gaming Ordnance

AIM-54 Phoenix Post 2.8.7.42583 (24/07/2023)

The newly released patch has affected the notch and loft behaviour of the AIM-54, but it also has introduced some severe issues.

DCS Gaming Ordnance

Missiles Kinematics – Part I: Time Factor and Loft

In the last few weeks, I put together three videos about ARH and SARH missiles kinematic properties versus Time. This different perspective can be useful to better understand how air-to-air missiles work.

DCS Gaming Ordnance

Determining WEZ, MAR, LAR (& NEZ!)

A necessary step before updating Timelines, is the refresh of the missile performance parameters to today’s DCS through a new missile model and new observations.

DCS F-14 & RIO F-4 & Nav Gaming Ordnance

The AIM-7 Sparrow: Range, Geometry, Phoenix [Part III]

Part III shows additional tests, such as the performance at different ranges, different geometry, and a comparison with the AIM-54 Phoenix.

DCS F-14 & RIO F-4 & Nav Gaming Ordnance

The AIM-7 Sparrow: Loft Performance [Part II]

Part II of the AIM-7 study focuses on the loft, a familiar technique that allows the AIM-7 to invest energy into altitude as the rocket motor burns, and then cash in by converting altitude to speed and range.