DCS Gaming Ordnance

A Look at the New R-27 Missile Family

Along with the few features brought by the just-released MiG-29 9.12A, there is a series of improvements to the R-27 family. This discussion is the first look at the new missiles’ capabilities.

DCS Gaming MiG-29 Website & News

MiG-29 vs F-35. Why Bother? [Thoughts]

A few months have passed since the announcement of the MiG-29 9.12A. Nevertheless, I still see frequent comments about the inutility of the Fulcrum against the upcoming F-35 and other post 2010s fighters. And every time I ask myself: why do people bother?

DCS Gaming Resources

Kill Boxes Part IV: Execution

Kill Boxes are not required for all air interdiction missions, but they are designed to facilitate the interdiction of mobile targets and the engagement of targets in areas where their location is imprecise or unknown.
Kill Boxes also facilitate the execution of SCAR missions, engagement of time-sensitive targets and the suppression of enemy air defences (SEAD).

DCS Gaming MiG-29 Q&A

MiG-29’s SPO-15 RWR: Q&A with Eagle Dynamics

One of the most interesting improvements of the upcoming MiG-29 9.12A being developed by Eagle Dynamics is the SPO-15LM “Beryoza” Radar Warning Receiver. RWRs are not only a means to understand when a missile is coming our way, but rather a fundamental ingredient of a healthy and solid situational awareness, even when “naked”.

DCS Gaming Resources

Kill Boxes Part III: Planning and Terminology

A Kill Box requires minor coordination and can yield high effect over the designated area. However, several parameters must be taken into account before “Establishing” the Kill Box.

DCS Gaming Resources

Kill Boxes Part II: Types & Representation

Before moving into the Kill Box planning stage, it is worth visualising how a kill box is represented and its types.