Gaming Ordnance

Air Defence Units in DCS Part IV: Observations & Inconsistencies

The last part of this study moves away from the “showcase” format and proposes a number of observations whilst highlighting bugs and inconsistencies.

DCS Gaming Ordnance

Air Defence Units in DCS Part III: Infantry and Tanks

And here we are, the third and last showcase of most DCS ground units seen from an air defence perspective. This time, it’s the turn of infantry and tanks.

DCS Gaming Ordnance

Air Defence Units in DCS Part II: MANPADS & SHORAD

Another showcase of DCS units, this time covering MANPADS and Short-Range Air Defence Systems (SPAAA and Short-Range SAM).

DCS Gaming Ordnance

Air Defence Units in DCS Part I: Anti-Aircraft Guns

Follow-up to my previous discussion about the lack of AAA units in most DCS scenarios and servers, here is a showcase of almost every AAA unit available in the game, World War II Asset Pack included.

DCS Gaming Ordnance

AAA: King of Air Defence – But AWOL in DCS

Whilst cruising in the hoggit subreddit, I noticed a post about operating an A-10C in highly contested scenarios. What caught my attention is that almost everyone who commented mentioned Surface-to-Air Missiles as the primary threat. No one mentioned AAA, acronym for Anti-Aircraft Artillery. How come?

Aircraft Performance DCS Gaming MiG-29

MiG-29 9.12A – TWR, Fuel & Performance

The MiG-29 9.12 is a lightweight, stupidly powerful, twin-engine fighter. Introduced in 1983, the version portrayed in DCS is its export derivative, the 9.12A. This study compares the Fulcrum’s performance with other modules of its era: F-14, F-4, Mirage F1.