DCS F-14 & RIO Gaming

Intercept Geometry – Part XIII: In-Depth Timeline (continuation: FOX 3/1/2)

The final part of the “core” of this study proposes the continuation of the Timeline discussed in Part XII using the concepts described in the older part of the public documentation. FOX 3/1/2 means a FOX-3 launch, succeeded by a FOX-1, and closed by a stern conversion enabling VID and a FOX-2 shot.

DCS F-14 & RIO Gaming

Intercept Geometry – Part XII: In-Depth Timeline (from “Picture” to “Crank”)

Compared to the Simplified Timeline, this overview poses a much greater emphasis on understanding and manipulating the geometry, maximise PK and improving the Situational Awareness.
Due to the length of the discussion, this Part of the study covers from the initial phases of the Timeline, down to the post-employment. There are various possible next steps after this: for example, launch-and-leave, or press for a FOX-1 employment. Part XIII will discuss one of the options.

DCS F-14 & RIO Gaming

Intercept Geometry – Part IX: “Unknown Procedures” & Fleet Conversions p1 [P-825/02]

Another series of concepts from the second half of the P-825/02 are discussed, including the so-called “Unknown Procedures”, Fleet Conversions and the Advanced Intercepts.

Due to the length of the discussion, “Unknown Procedures” and the first part of the Fleet Conversions are covered in this article. The second part of the Fleet Conversions and the Advanced Intercepts are topics of the next chapter of this series (Part X).