DCS F-14 & RIO Gaming

Intercept Geometry – Part VII: 2000s Intercepts [P-825/02]

The Intercept following the documentation from the early 2000s is somewhat similar to the Modern doctrine previously discussed, although there are substantial differences in the techniques used to close the distance, the DT and the CT.
The somewhat simpler approach makes techniques more suitable to aircraft with older avionics such as the F-14.

DCS F-14 & RIO Gaming

ΔV in non co-speed intercepts: Empirical Assessment

The declassified and freely accessible documents cover only co-speed intercepts. This is a short study that aims to quantify the impact of the difference between VF14 and VTGT on the Collision Course.

DCS F-14 & RIO Gaming

Intercept Geometry – Part VI: Modern Intercept Demo Videos [P-825/17]

Last article dedicated to the Modern Intercept Geometry, based on the CNATRA P-825, rev. 2017. I recorded three short demo videos, each using a different gameplan and scenario.

DCS F-14 & RIO Gaming

Intercept Geometry – Part V: DT, CT, Timeline [P-825/17]

The Gameplans discussed in Part IV guide the fighter from its initial position to the 40k LS goal. This article is about what happens in the last 10nm.

DCS F-14 & RIO Gaming

Intercept Geometry – Part IV: Modern Gameplans [P-825/17]

The Intercept Geometry Part IV introduces the Gameplans used to manipulate the Lateral Separation to allow the F-14 to complete the intercept using manoeuvres such as the Horizontal Stern Conversion Turn.

DCS F-14 & RIO Gaming

Intercept Geometry – Part III: Target Aspect & Lateral Separation

Part II of this study refreshed some basic concepts related to the Intercept Geometry. Out of many, the Lateral Separation is probably the most important variable at this stage of our learning process.