DCS Gaming MiG-29 Website & News

MiG-29 9.12A: To BUY or NOT TO BUY? [Thoughts]

To follow up on the recent question I asked on this channel, here are some additional thoughts and considerations regarding the upcoming Full Fidelity MiG-29 9.12A developed by Eagle Dynamics.

A few weeks ago, the first Soviet “Full fidelity” module in years entered the pre-purchase phase. Now offered at $55.99 rather than $79.99, the price will increase as the Early Access is launched.

The Fulcrum

The MiG-29 9.12A is an export variant of the venerable Mikoyan-Gurevich MiG-29, known in NATO shores as the Fulcrum. Multiple export variants exist following a logic that can be summarised as “motherlands BFF’s get the best toys”. The 9.12A, in fact, is only slightly modified compared to the original version used by the Soviets and was exported to nations close to the USSR. For example, to Poland and East Germany. The 9.12B is a much more tangible downgrade and was exported to Iraq and North Korea.
Ordnance-wise, the MiG-29 9.12A should carry most of the weapons already available to the Flaming Cliffs version. However, the R-27 ER/ET apparently required a minor update, and the diffusion of such variants and their number is up for debate. Ergo, those missiles should be made available on a country-based criterion or as an option to the mission designers.

Fun fact
The R-27ER can reach hypersonic speeds in DCS. Its performance is twice or more what is described in available sources in many scenarios, and it suffers from a plethora of issues, ignoring most of the constraints of the real counterpart. For instance, the IR seeker is not simulated, and behaves like a radar one sine triggering the target’s RWR. Since I have conducted missile tests in the tens of thousands in the past, let me know if you are interested in seeing more about the R-27 ER / ET.
R-27ET in a hurry?

To buy or not to buy

So, with the imminent launch of Early Access, I pondered whether I should get it. And yes, I am a closed beta tester, but I would have to buy it anyway – it’s a long story.
Over the years, I have bought several modules and opened them only once or twice, and just for tests and comparisons. For instance, the F-16. Yet, it is a good way to support the business. But what do you think? I made a poll on YouTube, and the results are interesting:

  • 45% have bought or will buy it now;
  • 27% will not buy it;
  • 28% will buy it later on.

I then replied to the vast majority of the comments, and some interesting points were raised. Here are some of them:

  1. Quality concerns: Heatblur non plus ultra, especially now that RAZBAM is gone. ED’s radar modelling is lacking, and, given the status of clouds and weather, there is a serious concern that their EOD will simply ignore them.
    Hopefully, they will use Heatblur’s tech for their RWR rather than the magical RWR of the Hornet.
  2. Weird setting: the MiG-29 9.12A is a late 80s to 90s aircraft that will face 2000s-2010s US modules in most servers. And no, the weapons are the least of the issues, which makes seeing the F-16C block 50 in Cold War servers utterly absurd, but hey, you do you. The biggest issue is the lack of peers. We still do not have a contemporary for such a time frame: the announced F-15C is post-2000. The Mirage 2000C was kind of there, but it sank along RAZBAM. The F-14 somewhat fits, depending on the variant. The J-8II might work, but it’s a frankenplane, a weird combination of Phantom II and Flogger, that has no suitable scenarios in-game. Next, the Mirage F1M arrived later, so the F1EE is an option, but a generation older, like the Phantom. The F-4E DMAS is also from the mid-to-late 80s, but by the 90s, it is primarily an air-to-ground asset in US service. The current -45MC sets between the mid-70s and the early 80s, since there are a couple of functions that push the timeline forward (e.g. CAA and VISIDENT differences compared to the older version). The F-4E is probably the only solid choice to represent non-US forces.
  3. Buyer’s PTSD: although I bought the F-16 on day one of the Early Access just to support ED, I opened it only months or years later. I have been told, however, that its status at launch was beyond abysmal. This experience still haunts players.
  4. Lack of deadlines and standards: this point affects pretty much every dev team. However, there is a difference: the module’s status at launch. If a module is in very good condition when released, long EA periods are more tolerable; otherwise, it is hard not to consider some modules as de facto abandonware.
  5. Communication issues: events such as the release of the Iraq and Afghanistan maps have highlighted once again how ED struggles with clear communications. Their choices to close the lua files first, and the models more recently, without a proper explanation, continue the trend. Now and then, we also see some quite odd takes, like the 7,000 hours it took to make the remastered F-5E, which is mostly the same as before. If not, they clearly should have spent more time showing customers the neat innovations they added in all those hours.
    The following video by Junkers Manufacture should help you quantify the concrete meaning of 7,000 hours of work. Skip to 02:30 to see what I mean.
  6. Conclusions

    Personally, I see two major issues:

    1. In primis, the fragmentation of the gameplay experience that is not based on the type and capability of aircraft, but on the quality of the devs.
    2. Lack of standardisation. Heatblur’s RWR is a significant first step, assuming it is adopted for the Fulcrum, but there are so many other issues.

    Both of these points deserve a dedicated video, as they are quite off from the original topic discussed here.

    So, will I buy it? Eh, I don’t know, to be honest. The MiG-23 is what I really wanted, a perfect companion to F-4E, Mirage F1 and MiG-21 bis. But that did not happen.
    On one hand, I kind of need the MiG-29 for testing purposes, to see how it fares against Tomcat, Phantom II and Mirage, but I struggle more and more to justify the cost. We know that ED often listens to the feedback, see my videos about SAM AI reaction and follow-up discussion. Perhaps all it would take is a more open approach, better communication between the dev team and their community managers, to have players more informed on what’s going on under the hood. Players do not mind waiting too much as long as they know a particular feature is coming and it is actively being worked on. The lack of communication and clarity is what kills the enthusiasm in the project in the long term. Some steps are being taken. I wonder whether this is not enough. What do you think?


    DCS Modules
    I compiled the following list of DCS modules based on their status reported in the eShop. The vast majority of them should be included.

    • “IN DEVELOPMENT” MODULES

      MiG-29 9.12A
      EUROFIGHTER TYPHOON
      A-6E
      G.91R
      F-15C
      F-35A
      F-104
      C-130J
      TORNADO
      KFIR
      PC-9/A
      A-7E
      BO-105
      La-7
      MiG-17
    • “EARLY ACCESS” MODULES

      CH-47F
      F-4E
      F-16C
      F-14
      SUPERCARRIER
      AH-64D
      MIRAGE F1
      MOSQUITO FB IV
      Mi-24P
      JF-17
      YAK-52
      WWII ASSETS PACK
      AJS-37
      IRAQ TERRAIN
      AFGHANISTAN TERRAIN
      KOLA TERRAIN
      SOUTH ATLANTIC TERRAIN
      NORMANDY 2.0 TERRAIN
      SINAI TERRAIN
      SYRIA TERRAIN
      PERSIAN GULF TERRAIN
      NTTR TERRAIN
    • “COMPLETED” MODULES

      OH-58D
      F/A-18C lot 20
      P-51D
      BLACK SHARK III
      MB-339
      A-10C II
      P-47D
      FW-190 A-8
      I-16
      CHRISTEN EAGLE II
      NS 430
      SPITFIRE LF Mk IX
      F-5E
      SA342
      L-39
      C-101
      MiG-15bis
      MiG-21bis
      Bf-109 K-4
      F-86F
      FW-190 D-9
      Mi-8MTV2
      UH-1H
      COMBINED ARMS
      CAUCASUS TERRAIN
      MARIANAS TERRAIN
    • “UNAVAILABLE” MODULES

      F-15E
      MIRAGE 2000C
      MiG-19
      AV-8B
      MiG-23 MLA
    • DAMNATIO MEMORIAE

      HAWK T.1A

3 comments

  1. I made the comment “that I will no longer support Early access.” On the YOUTUBE Video. I Feel that i need to expand on it. You’re reply that HEATBLUR does a great job when their Modules are released is defiantly True they have done extremely well and i love their Modules. There are Developers that have done great jobs . The problem is they are the minority and ED have Abused our trust and Patience too many times. The RAZBAM Issue i am not going to pretend i know who is at fault or what has happened all i know is i Paid hundreds of dollars for all the RAZBAM products and now i am in limbo, I learnt to BVR on the mirage many years ago and have a tremendous fondness for it. I’ll be Blunt, i don’t care who is at fault or who did what. I just know this is hurting the game i love and it’s community. ED need to do better in this. I love this game i hope the Dynamic Campaign comes and is great. Cheers.

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    1. Thanks for your comment.
      After a chat with ED, my opinion is shifting a bit towards the “communication issues” side, and some ignorance regarding of how breakable their game is.
      I am working on a quite long video discussing the realism factor in DCS. It will probably raise even more questions but, hopefully, eventually will lead to something useful.

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  2. I am going to buy it. ED stated that they expect low ROI from REDFOR jets – if sales prove them right we have low chances of getting more FF models and less exciting PvP scenarios.

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